Downtime

Downtime

Problem

Downtime emerged from the budding issue of screen-time, with the world average screen time being 8 hours. With the plethora of apps available to solve this issue, none of them are actively providing users with the correct features to empower them to reduce their screen-time.

Solution

Downtime integrates the most popular features of screen-time apps, and introduces the necessary aspect of gamification and incentivization to its users. With features that deliver real-world incentives, users begin to feel like lowering their screen-time is worth the effort.

DESIGN PROCESS

DESIGN

PROCESS

Understand

User Research

User Interview

Competitive Analysis

Define

User Personas

Empathy Map

User Journey

Ideate

User Flow

Information Architecture

Design

WireFrame

HI-Fi Designs

Prototype

Test

Feedback

Conclusions

Future Concepts

initial Problem Discovery

From children to adults - screen time has been an emerging issue within the past 20 years. This problem is widely known and accepted, however we are still seeing this problem increase. With the plethora of apps designed to help users reduce screen time, why is our average screen time still so high?

White Paper Research

One of the ways dopamine is released is when we have positive social connections, and much of our screen-time usage is related to social connections, so a Facebook like or an Instagram share equals a shot of dopamine.

"Taking a break from social media, messaging, or email can prompt feelings of anxiety and concern that we are missing the most important interactions."—Kristina Hallett, PhD, clinical psychologist

Competitive Analysis

Opal


Opal helps you block out apps, notifications, so you can truly focus or simply disconnect.

Strengths

Opal will introduce a free “focus report” based on your screen time data. You can also keep an eye on your focus level with a feature called Focus Score, which tracks your screen-time use and measures your progress in real time. It puts actionable data front-and-center in a clear, concise Story-like format. On the report, you can quickly view metrics like your total screen time hours, the number of pickups, how focused you are during work hours, how you compare with other people like you and more.

Weaknesses

Blocking you out: Opal attempts to lower screen time by blocking out 'problem' apps. The user will not have access to certain items they downloaded, which causes frustration and leads often to deleting the app for freedom.

Cost: Opal's subscription plan is considered expensive by some users, which may be a deterrent for those on a budget. There is no free trial for the one-time payment subscription plans, which could affect the willingness of potential users to commit to the app without trying it first​​​​.

Platform Availability: While the app is designed for iOS and Chrome, other platforms like Android, macOS, Safari, and Firefox are not supported at the time.

Takeaways

After initial research and a competitive analysis, I drew a new conclusion. The attachment to the dopamine provided by screen time needs to be replaced by offering users an alternative, healthier way to receive this chemical; rather than immediately removing this attachment.


To figure out exactly how to solve this issue of uncontrollable screen time and apps that are not working, I needed to understand how users behave regarding their app usage.

User Research

SURVEY

I did survey with 55 potential users in combination with interviews from individual conversation to know their views, experience and to collect quantitive and qualitative data. The target audience was between the ages of 20-50.

82%

Spent 3+ hours on social media applications daily.

61%

Have tried to lower their screen time in the past, and have failed.

68%

Reported screen time has affected productivity and daily routines.

73%

Would try an app that offers a unique solution to screen-time

My interviewees were 10x more likely to use their phones less when they were in social settings, or have had a lot of social connection in one day.

Lianna Maley

Student

I know my screen time is too high… but the apps I've tried just made me frustrated and I ended up deleting them.

I know my screen time is too high… but the apps I've tried just made me frustrated and I ended up deleting them.

Lianna Maley

Student

Being on my phone often distracts me from the tasks I need to get done, I rarely notice how much time it takes up until I have no time left in the day.

Anjelica Regine

Accountant

Insights and Themes

55 Surveys and 15 Interviews Later….

1

People are less likely to use their phones when their dopamine is replaced by other activities

This is even more prominent when people are connecting in social settings

2

People mostly use social media to avoid feelings of loneliness. 

Social media gives people the feeling of connection, and completely removing them from it will not be effective.

3

Users are likely to use social media platforms when avoiding unwanted tasks.

This allows users to have feel good chemicals, while their tasks are more of a daunting feeling. 

So how do we….

So how do we….

provide users with the proper feel good chemicals that their phone gives them?

provide users with the proper feel good chemicals that their phone gives them?

User Persona

How Does it work?

Incentive based rewarding

Offering users an incentive to reduce their screen time; gamifying the experience of lowering screentime. Users can gain discounts, or rewards based on how many points they gain by reaching milestones.

Unobstructive usage notifications 

Notifying users of their high usage categories daily, while also notifying them of their successes. A slight notice that they have a high screen time, rather than locking users out. From my research I learned people feel social connection through their phone, and they cannot be locked out or this will cause users to want to quit their journey.

WireFrames

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